Review and Strategy Guide: Hanging with Friends

Hanging with Friends Screen Cap

Hanging with Friends player screen


So I meant to write a review of Super 8, but I got distracted by this game that came out on the same day. Anyway, I’ll get to writing about that … soon … ish.

If you’ve ever played Hangman as a kid, you’ll catch on to this game fast. If you’ve ever played Words with Friends, you’ll find some very familiar game concepts here. If you’re not familiar with either of those, click on the links above.

Your main objective of the game is to guess the word puzzle that your opponent makes and to make word puzzles that your opponent cannot guess. If you successfully guess the puzzle, nothing happens to your character. If you fail to solve the puzzle, you lose a balloon. If you lose all of your balloons, you lose the game.

Hanging with Friends Screen Cap

Hanging with Friends scoreboard

To make things interesting, Zynga has put a small twist on the classic hangman game by introducing lifelines to help you solve the puzzles. These lifelines cost you “coins”. You earn coins by scoring points with a Scrabble Words with Friends-like point system. While these lifelines come in handy at times, they will not fill in any blank spot for you. You still need to solve the puzzles using your own skull sweat.

What makes these games so engaging is that you can play against your friends. The game integrates both Facebook and Twitter connections so that you can find other players among your social networks. When i play Words with Friends, I used to have up to 20 games going at once and i never got overwhelmed because these are turn based games. You could put the game aside for a few days and come back to it later without penalty.

There is a free, ad-supported version in the iTunes App Store and an ad-free version for $1.99 that will soon go up to $2.99.

Strategy for building puzzles:
Rules:
1. You have to construct words from among 12 randomly chosen letters.
2. The game will give your opponent 4 – 8 strikes (i.e. wrong guesses) depending on the length of the word puzzle. Longer words will have fewer strikes than shorter words.
3. The game will always reveal the last vowel of the puzzle for free.

Beginner Word Building Tips:
1. Create words using the least often used letters in the alphabet. Z, Q, X, J, V, K are all great because they have a high point value when you are trying to earn coins to buy lifelines.
2. Avoid using the same letter more than once in any word, it makes the puzzle much easier to solve than any other mistake. But it is often tempting to build the word length and boost your score.
3. Minimize the number of vowels in the word. Everyone will try to guess vowels first in medium to long words and discovering the vowels may be enough to ruin your puzzle.

Advanced Word Building Tips:
1. Short words are much harder to solve despite the fact that you have more strikes for wrong guesses. People will stumble across letters in long words much more often than they will in short words.
2. A short word that has many similar cousins are really tough to guess. For example one puzzle I came across was PUNK. I got the U for free, I stumbled across the N on the 2nd or third try. I got the K after that really easily because there are only a few letters than can end a word with “UN” in the middle. But guessing that first letter was hard. It could just as easily have been BUNK, DUNK, FUNK, GUNK, HUNK, JUNK, or SUNK and I only had 4 strikes left at that point.
3. It may seem like cruel trick to play a word with no vowels just to confuse your opponent, but that trick only works once, if at all. The letter Y is not counted as a vowel and you have to build words of at least 4 letters in length. I played SYNC and CYST and of both my opponents figured them out. It was, however, a ROFL moment to see them try A E I O U on the replay even though they must have known that they should have gotten a vowel for free to start the puzzle.
4. Always add an S on to the end of a word if you can. S may be one of the most commonly guessed letters, but so what. By lengthening the word, the number of strikes is reduced.
5. Remember that the last vowel in the word is given for free. If you can end the word with a vowel, that will give away the least amount of information about your puzzle.
6. Based on the random letters you are given, you will have to choose whether to go for point building words or vocabulary stumping words. If you are trying to gain points rather than create stumpers, look for prefix letter combinations RE or UN or DE or IN within your pool. The same goes for suffixes but those are easy to spot.

Strategy for guessing puzzles:
Beginner Word Guessing Tips:

1. If you are a fan of the Wheel of Fortune game show you know that the most often used consonants in the English language are R S T L & N. While you don’t have to lead off with these guesses, the odds are in your favor.
2. Work the puzzle by guessing the end of the word first. You are given the last vowel of the word for free, you may as well build off of it.
3. Use your lifelines only if you are down to 2 unknown letters or less. The lifelines aren’t cheap and you wouldn’t want to waste a lifeline on a word you don’t have a good chance of solving. The lifelines aren’t that useful anyway. They will either take away a strike, remove 4 letters that are not in the puzzle from your pool of guessable letters, or they will give you a list of “suspect” letters by highlighting 4 letters. One of those highlighted letters is actually in the puzzle, the other 3 are not.

Advanced Word Guessing Tips:

1. Remember that your opponent is also trying to build his or her score to earn more coins. If you see the letter E as the second to last letter in the puzzle, chances are high that the last letter is either a D R or S.
2. Remember that the last vowel is given for free. Everything to the right of the free vowel is a consonant.
3. The English language hardly has any words with 3 or more consonants in a row. If you see 3 blank spaces to the left of the free vowel, you may want to start guessing vowels as soon as you figure out the ending.
4. The letters C H and W are very popular choices for word building due to the fact that they have relatively higher point values and can fit into a wide variety of words. It is still a bit difficult to build words with J Q X or Z with the other random letters you are given. B K and V fall somewhere in between.
5. The letter Y is popular among the crafty players. It isn’t counted as a vowel, it is worth 3 points, and less experienced players don’t expect it for some reason. If you exhaust your vowel choices and still can’t quite solve the MYSTERY, that’s why.
6. I only use the “suspect” lifeline, and only when I have 2 or fewer unknown letters left. The other lifelines are just useless.
7. In reality, if you can guess your way to 2 unknown letters or fewer, you should be able to solve the puzzle. By process of elimination, you can mentally insert every letter that you haven’t guessed yet into the puzzle and then sound out the remaining unknown. Combine this with the focus lifeline above and you should be in good shape.

If you’ve made it this far and would like to start a game with me, my player name is MADMARV.

UPDATE: I’ve posted another strategy guide with even more tips here.

UPDATE2: I’ve posted yet another strategy guide, but this time with subtle insights rather than cookbook tips here.

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Special: HeroesCon 2011

In this Special Episode, Richard Green and I hang out at HeroesCon and talk to some very cool people. HeroesCon is a con focused not only comics, but artists also and that is what makes this show fun. Not only that I got the chance to meet Richard’s brother and try and find out what makes this geek tick!

Visit HeroesOnline and read more about HeroesCon and join us in Charlotte, NC next year!

Be sure to view complete show notes for links to everyone interviewed.
Click here to see some pictures of us Podcasting at the con!

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Review: Trader’s Tales – Quarter Share

Trader's Tales - Quarter Share by Nathan LowellSome number of years ago a new medium for publishing stories made a splash on the Interwebs. You have most likely heard of it, podcasting. Releasing audio chapters a week-ish at a time became known as producing a podiobook. Arguably the most successful podiobook author is Scott Sigler, who landed a three book publishing deal with Random House. There are other authors who have blazed their own trail to success through developing an audience via podcasting. Nathan Lowell is one such author. He is now a full time writer who makes his living from the sales of the very same stories that he gave away as podiobooks. The Trader’s Tales series of novels follows the career of one Ishmael Wang as he makes his way in the deep dark by his wit and work ethic.

This series is an unconventional space opera. The hero is in many ways a typical Heinlein hero. He is more intelligent than the average male, he exemplifies the best parts of free enterprise and he is a chivalrous gentleman. Quarter Share is the first book of the series which begins with Ishmael coping with the death of his mother and weighing his prospects for employment. The planet’s company has no use for an 18-year old, unskilled laborer so he signs up for a two-year contract as a quarter share with the Lois McKendrick, a deep space cargo ship.

The Trader’s Tales series is not the prototypical plot in the shape of the Hero’s Journey. In fact this is the most exciting story where nothing happens. The classical forms of storytelling conflict are nowhere to be found. The character development and world building are so engaging that I forgot that there should be a big, bad, boss who kidnaps a princess in another castle. The story is like like that first level of Super Mario Brothers where there are real, but not very significant, bad guys. And yet, I couldn’t put the story down. I had to keep going to see what happens in the next chapter. When I got to the last chapter, I had to get the next book. It was very refreshing that way. To have a character and universe so engrossing that you would want to watch them just stand around making lunch. Yeah, it sounds like Twitter, but I digress.

Back on target now. I gave this book 5 out of 5 stars on my Good Reads bookshelf when I first read this and I still give it 5/5 on the re-listen from this past weekend. You can get the ebook, hard cover or paperback from Ridan Publishing’s page. The podiobook is still available from Podiobooks.com.

Marv

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Time lapse of the Earth’s rotation

A new take on the old time lapse star scape video. The sky remains static and the ground rotates to show the movement of the Earh relative to the sky. If you were to project this on a wall, motion sickness may be a problem.

Marv

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Technorama News: Facebook Buttons

Jack Ethernet reports the plans for other buttons on the social giant’s roadmap after recent news about a dislike button that seems to be so popular.

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Technorama Ep 309 – Rapture Leftovers

In this episode…

  • A boy with a backwards leg
  • What to do now that you’re left behind from the rapture
  • We’ll tell you about Darth Vader’s new night gig

Listen below with the audio player or Click Here for complete show notes and video from the show.

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Marvin’s Personal Journey of Self Discovery in 5 Seconds

A short story inspired by The Hitchhikers Guide to the Galaxy by Douglas Adams Written by Kreg Steppe and brought to you by the Technorama Podcast at Chuckchat.com

Narrated by Stu Helm from the International Mac Podcast

Music by Drastic Harmonic

If you prefer to read the story, see the PDF link below or listen to the audio.

If you enjoyed this production let us know and leave us a voicemail for our normal show at 206.222.2428 or email us at technorama@chuckchat.com

Please share on your Social Network of choice and  Happy Towel Day 2011!

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Review: Bones – The Hole In The Heart (spoilers)

Last night one of the show’s familiar characters bids farewell when they are shot by Booth’s former sniper buddy Jacob Broadsky. Yeah, he’s still out there fighting crime in his special way. So why was one of the Bones team taken out? Ooooo…

At the top of the show, Broadsky kills (what appears to be) a young protoge and the team has no idea why. When Broadsky stops at his wife’s grave, another Special Agent Genny Shaw reports the sighting to Booth. Booth shows up and finds that Broadsky not only left flowers, but a cell phone. When it rings, Broadsky tells Booth that he’s never going to see the bullet with his name on it. Game on!

Later, Booth, Bones, and Mr. Vincent Nigel Murray are in the lab investigating the younger gunman’s remains to determine how he died. Everything is in his wallet except one card. Can Hodgins figure out what the card was and did it leave any clues that might lead them to Broadsky?

The phone Broadsky left behind rings and Booth hands it to intern Mr. Vincent Nigel Murray so Booth can run a trace on it using an app that Angela gave him earlier. From far away, Broadsky has a bead on the Jeffersonian lab from a construction crane and he’s brought along an infrared camera/scope to help see people more clearly. He fires a shot and hits Mr. Vincent Nigel Murray in the chest, piercing his heart and he dies moments later uttering the words “Don’t make me leave.” Bones assures him that he can stay, but he fades in seconds.

The whole team is shocked and angry. Booth tells them to take some time to process it and they’ll start fresh in the morning (that’s time?) Booth tells Bones that she’s staying at his place tonight to keep safe. They figure if anyone is on Booth’s side, they’re next. Booth offers to sleep on the couch, but Bones makes some logical excuse and Booth gets his own bed. In the middle of the night, Bones walks in to Booth’s room where he wakes quickly and pulls a gun (but doesn’t fire.) She is troubled over Murray’s last words about “don’t make me leave”. She thinks he was talking about her, but Booth assures her that he was talking to God (or the Universe when Bones says he was an atheist.)

She lays down and cries in his arms and… The next day in the lab Brennan tells Angela that she slept with Booth. Is she being literal (slept with) or did they actually “seal the deal”? Angela wants to shout for joy, but us still troubled by Vincent’s recent death. When Hodgins walks in with news on the case, she yells at him to go away and tell Cam whatever it is so she can get more dope from Bones, but we don’t find out any more on that story. (My vote is that she just fell asleep. Only the writers know the real story at this point.)

I won’t spoil any more save a few key points about the acting… Everyone had to get their “grief face” on for this one and they did a great job. I also love the fact that Vincent’s death scene caused Bones and Booth to talk about God and the afterlife a little more. It re-assured us that Booth is a rock for Bones even though she can (usually) separate herself from emotions with logic. Sounds like a Vulcan we all know and love. Hmmmm… Bones/Star Trek?

This show explored some exciting and powerful emotions and the actors did a first rate job. There were only a few key points in the story that I thought needed a little help. One, why did Broadsky need an access card to the ship yard if the guy at the gate said he’s seen him here before working on one of the boats? Why was Broadsky, a trained sniper, trying to stand out like a sore thumb in the shipping yard on top of the truck trailers which made for great camouflage? And since when can one user send another user an app such as the one Angela sent Booth to track Broadsky’s call? Does she have her own app store? If so, I want one.

I’m no arms expert, but it looks like there was some level of consulting for how the actors handled the weapons (or they have prior experience). The way they moved around the containers and stayed ready to shoot was good, although some of the mistakes by Broadsky were a little obvious (sticking his gun out to give away position.) Perhaps some real servicemen/women can chime in on what they saw. It looked good to me (save a few hokey spots.)

Overall, great show. One of my favorites. Sorry they lost one of their interns. He was a nice addition – especially the confessions he gave up a few weeks ago. 😉

Rating: 9.5/10

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Technorama Ep 308 – We’re all out of Duct Tape

Coming up in this episode…

  • All computers don’t speak binary
  • Some killer tunes
  • Tweet it from the highest mountain

Listen below with the audio player or Click Here for complete show notes and video from the show.

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Review: Chuck Versus The Last Details

Chuck and Sarah are winding up the plans for the wedding. There’s just one problem, Chuck’s Mom (aka Frost) has gone missing. She attempts to infiltrate a Volkoff stronghold to retrieve the Norseman device and gets caught. Chuck, Sarah, and Casey put together a rescue mission, but when they find her, she’s defiant about being rescued. Chuck gets in a tangle between Sarah and his Mom and we see he’s still got some learning when it comes to marriage.

Casey is very much against Morgan being part of the mission and benches him, but doesn’t say why. When General Beckman calls and informs the team that Vivian Volkoff is going to sell the Norseman to the highest bidder, their only unrecognizable agent is Morgan. Casey is against it, but I won’t spoil it for you. I’ve said enough. You’ll enjoy seeing Morgan on his first “solo” mission.

This was a great follow up to last week’s final stinger about Agent X. Vivian finds out the truth. Not only about Agent X, but who is responsible for making him that way. You think she’s happy about the Bartowski’s now? Hell hath no fury like a Woman’s scorn – and scorn she does. Chuck’s friends/relatives are in mortal danger.

Overall thoughts – Classic Chuck. It’s got the danger, story, some geek humor (several Star Wars references that Sarah just doesn’t get.) FWIW, I still love looking around Chuck’s room during those scenes to see what I can spot. Note the Perl Programming book slightly obscured in the headboard of the bed, and of course, the ComicCon mug. Maybe I should send them a Technorama mug as a prop! Hey, Zachary Levi might be listening!

Rating: 9.5/10

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